Charisma
Presence and force of personality: the attribute of those others follow.
Charisma is presence: the ability to persuade, inspire and hold a room. Leaders, diplomats and performers depend on it.
It isn’t only social. Charisma is one of the two main sources of magical defense and adds tenacity, so strong-willed personalities are harder to break in a fight as well.
Character sheet group
Mental Core
In combat
- Magical defensemajor
- Tenacitymajor
Bars compare this attribute with the strongest input to each stat.
Classes that rely on it
Required by 43 classes
- BardII
- SemiGodVII
- AscendantVI
- PaladinII
- TacticianII
- ClericI
- MageI
- WarriorI
- WorldshaperVI
- DruidII
- RangerII
- ArchonVI
…and 31 more.
Bars show its weight in each class's requirements, relative to that class's strongest attribute.