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Charisma

Presence and force of personality: the attribute of those others follow.

Charisma is presence: the ability to persuade, inspire and hold a room. Leaders, diplomats and performers depend on it.

It isn’t only social. Charisma is one of the two main sources of magical defense and adds tenacity, so strong-willed personalities are harder to break in a fight as well.

Character sheet group

Mental Core

In combat

  • Magical defensemajor
  • Tenacitymajor

Bars compare this attribute with the strongest input to each stat.

Classes that rely on it

Required by 43 classes

…and 31 more.

Bars show its weight in each class's requirements, relative to that class's strongest attribute.

How attributes grow →