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TenkaiClassOnline
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道

Roadmap

What's built, what's next and what comes later. There are no dates on purpose: things ship when they're tested.

Done

  • Emergent class progression

    Attributes grow from what you do; classes unlock and your main class follows your profile.

  • Online foundation

    Accounts, multiple characters per account, saved progress, and one shared world where the server keeps play fair.

  • Combat and the ability system

    Stat-derived combat, melee combos, effects, Mana and Ki, casts and channels; first abilities for the four starter classes.

  • Social systems

    Chat, parties, guilds, friends, duels, karma and an open-world PvP stance.

  • Loot, equipment and mounts

    Rarity tiers, affixes and loot protection; ground and flying mounts.

  • World map and creature families

    The main map with its regions and level bands, and a growing catalog of creature families.

Next

  • Bring the main map to life

    Place creatures, NPCs and quests across the main map's regions, matched to their level bands.

  • More ability types

    Beams, chains and summons join projectiles, cones, ground areas and dashes.

  • Abilities for more classes

    Real abilities beyond the starter classes, and higher mastery tiers.

Later

  • Crafter and Leader

    The two classes designed around making things and leading people.

  • A world of many maps

    More maps, each on its own server, with travel between them. Needs a shared database first.

  • Alpha release

    A first build for players outside the studio of one.