道
Roadmap
What's built, what's next and what comes later. There are no dates on purpose: things ship when they're tested.
Done
Emergent class progression
Attributes grow from what you do; classes unlock and your main class follows your profile.
Online foundation
Accounts, multiple characters per account, saved progress, and one shared world where the server keeps play fair.
Combat and the ability system
Stat-derived combat, melee combos, effects, Mana and Ki, casts and channels; first abilities for the four starter classes.
Social systems
Chat, parties, guilds, friends, duels, karma and an open-world PvP stance.
Loot, equipment and mounts
Rarity tiers, affixes and loot protection; ground and flying mounts.
World map and creature families
The main map with its regions and level bands, and a growing catalog of creature families.
Next
Bring the main map to life
Place creatures, NPCs and quests across the main map's regions, matched to their level bands.
More ability types
Beams, chains and summons join projectiles, cones, ground areas and dashes.
Abilities for more classes
Real abilities beyond the starter classes, and higher mastery tiers.
Later
Crafter and Leader
The two classes designed around making things and leading people.
A world of many maps
More maps, each on its own server, with travel between them. Needs a shared database first.
Alpha release
A first build for players outside the studio of one.