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Class level I · Starter class

Cleric

Every choice has a cost.

The Cleric begins as a healer, the one who keeps everyone else standing. Its craft grows along two callings, healing and protection, and both come from faith rather than study.

Sooner than most, a Cleric is asked to choose between mercy and judgment, and the road not taken stays behind. That weight is the class: a Cleric is defined as much by what it gave up as by what it gained.

Abilities

Mastery tier 1

  • Holy Light

    Hurls an orb of holy light that heals allies and burns enemies.

    • Projectile
    • Instant
    • 3 s cooldown
    • 20 m range

Mastery tier 2

  • Heal

    Heals an ally, restoring HP.

    • Self / target
    • 1 s cast
    • 7 s cooldown
    • 15 m range

Mastery tier 3Choose one

  • Minor Blessing

    Blesses an ally, raising PATK, SPATK and KPOW for 25 seconds.

    • Self / target
    • Instant
    • 18 s cooldown
    • 15 m range
    • Off global cooldown
  • Altar

    Consecrates the ground, dealing holy damage to enemies in the area.

    • Ground area
    • 1.5 s cast
    • 13 s cooldown
    • 12 m range
    • 4 m radius

Mastery tiers 1–3. Higher tiers are still being designed.

Grows toward