The Cleric begins as a healer, the one who keeps everyone else standing. Its craft grows along two callings, healing and protection, and both come from faith rather than study.
Sooner than most, a Cleric is asked to choose between mercy and judgment, and the road not taken stays behind. That weight is the class: a Cleric is defined as much by what it gave up as by what it gained.
Abilities
Mastery tier 1
Holy Light
Hurls an orb of holy light that heals allies and burns enemies.
- Projectile
- Instant
- 3 s cooldown
- 20 m range
Mastery tier 2
Heal
Heals an ally, restoring HP.
- Self / target
- 1 s cast
- 7 s cooldown
- 15 m range
Mastery tier 3Choose one
Minor Blessing
Blesses an ally, raising PATK, SPATK and KPOW for 25 seconds.
- Self / target
- Instant
- 18 s cooldown
- 15 m range
- Off global cooldown
Altar
Consecrates the ground, dealing holy damage to enemies in the area.
- Ground area
- 1.5 s cast
- 13 s cooldown
- 12 m range
- 4 m radius
Mastery tiers 1–3. Higher tiers are still being designed.