Nobody chooses to be a Warrior. You become one by meeting the world head-on: trading blows, holding the line, getting back up. The road runs from raw recruit to battlefield legend, and every step is a heavier, surer strike than the last.
Deep in its mastery, the Warrior stops thinking about the strike at all. What began as effort becomes instinct, until the body itself is the weapon.
Abilities
Mastery tier 1
Heavy Blow
A powerful strike that deals extra physical damage.
- Melee
- Instant
- 5 s cooldown
Mastery tier 2
Shove
A brutal strike that knocks the enemy back and deals damage.
- Melee
- Instant
- 12 s cooldown
Mastery tier 3
Steel Guard
Reinforces your defenses, raising PDEF and MDEF for 10 seconds.
- Self / target
- Instant
- 8 s cooldown
- Off global cooldown
Mastery tiers 1–3. Higher tiers are still being designed.