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Class level I · Starter class

Mage

Power you can watch grow.

The Mage is born from study: patience, analysis and the stubborn need to know how things work. Its magic grows along two lines at once, a destructive spell that keeps evolving into something larger, and a quieter understanding that builds beneath it.

The first line is what everyone sees. The second is what makes a Mage dangerous: the deeper the understanding, the less the rules of the world seem to apply.

Abilities

Mastery tier 1

  • Fire Bolt

    Hurls a fiery bolt that homes in on the target.

    • Projectile
    • Instant
    • 6 s cooldown
    • 20 m range
    • Homing

Mastery tier 2

  • Cone of Frost

    Unleashes a cone of frost that slows and damages enemies.

    • Cone
    • Instant
    • 10 s cooldown
    • 8 m range

Mastery tier 3

  • Arcane Detonation

    Charges an arcane explosion on the target. Can be interrupted.

    • Ground area
    • 1.35 s cast
    • 15 s cooldown
    • 20 m range
    • 4 m radius

Mastery tiers 1–3. Higher tiers are still being designed.

Grows toward