The Mage is born from study: patience, analysis and the stubborn need to know how things work. Its magic grows along two lines at once, a destructive spell that keeps evolving into something larger, and a quieter understanding that builds beneath it.
The first line is what everyone sees. The second is what makes a Mage dangerous: the deeper the understanding, the less the rules of the world seem to apply.
Abilities
Mastery tier 1
Fire Bolt
Hurls a fiery bolt that homes in on the target.
- Projectile
- Instant
- 6 s cooldown
- 20 m range
- Homing
Mastery tier 2
Cone of Frost
Unleashes a cone of frost that slows and damages enemies.
- Cone
- Instant
- 10 s cooldown
- 8 m range
Mastery tier 3
Arcane Detonation
Charges an arcane explosion on the target. Can be interrupted.
- Ground area
- 1.35 s cast
- 15 s cooldown
- 20 m range
- 4 m radius
Mastery tiers 1–3. Higher tiers are still being designed.