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Class level I · Starter class

Rogue

Every technique is a new tool.

The Rogue grows by doing what others won’t: slipping past, striking first, leaving before anyone notices. It gathers more techniques than any other class (evasion, ambush, poison, traps, escapes), and no single one defines it.

With so many tools, the real skill is choosing. A Rogue is shaped less by everything it can do than by what it decides to bring.

Abilities

Mastery tier 1

  • Venomous Cut

    A poisoned cut that deals damage and applies poison over time.

    • Melee
    • Instant
    • 5 s cooldown

Mastery tier 2

  • Shadow Step

    A quick forward dash that slips through enemies.

    • Dash
    • Instant
    • 7 s cooldown
    • 8 m dash
    • Off global cooldown

Mastery tier 3

  • Lethal Strike

    An aimed strike that deals bonus damage if the target is below 30% HP.

    • Melee
    • Instant
    • 9 s cooldown

Mastery tiers 1–3. Higher tiers are still being designed.

Grows toward